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Forum : Producing Help : Vst glitch problem

antares [be]
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Hi! i have aa problem: i recently installed a big vst (13 gb), Quantum leap Ra.. When i load multiple instruments of this vst, and play them together, i get mayor glitches, altough my cpu doesn't seem to be full... The weird thing is, when i export the track, the glitches remain.. I never had a problem like this before, really weird..
O, and i work in FL Studio 9
 
 
 
TRaffik [be]
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This might be a pain for a 13gb vst, but erm, re-install it?
/ captain obvious mode - not much of a help i reckon =/
 
 
 
bandarlog [be]
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How is your ram memory acting?  I've noticed with, for example, omnisphere which is 50gb in total and uses wavs of 500mb that ram can run high and cause problems.  Anyway, your problem seems to be overload in some way so rendering is the solution...
 
 
 
antares [be]
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Originally posted by : bandarlog

How is your ram memory acting?  I've noticed with, for example, omnisphere which is 50gb in total and uses wavs of 500mb that ram can run high and cause problems.  Anyway, your problem seems to be overload in some way so rendering is the solution...
 Well that's the problem, when i render a track, the glitches remain, weither it's high quality mp3 or wav
 
 
 
Letrange [be]
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If it is a sample based vst, you should checked RAM as bandarlog said, but also your harddisk speed.
If you load a few times vst that request a lot of sample then it can be your hardisk.
Those grlitch are also there when only one quantum is used?
 
 
 
JackSoundStack [be]
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if u have windows xp and 4 gig ram, ur computer uses only 2 ram of it,  maybe a bit more,  i suggest windows 7 and at least a quadcore to use vsts
i do have a quad 4 gig ram,  windows 7,  i use omnisphere and i never have problems,  i can load plenty of vsts and when i starts to slow down (what u call glich i presume) in cubase i just freeze some tracks... 
P.S. in fact freezing is annoying and i hope programs will support more ram soon
turn off all the unnececary things on ur pc that takes memory,  like autoplay and shit like that, gadgets and anhyting unnececary..  ur soundcard for music should be on ur speaker monitors and mediaplayer on normal pc speakers on ur simple mainbord card cause it gives conflicts with asio that is made for using only for one thing,
u should have 3 intern harddisks,  a small one for ur program files whitout anything else on it (nothing on the desktop cause thats C: program files,  then a big one for ur samples and vst sounds and another one for ur Exported songs and song files (reason, cubase, fruityloop files) to avoid the computer to go from different harddisks at once ect..
if u have windows 7,  i had also a problem while installing omnisphere vst once,  some of the sounds were working and some didnt,  in fact there are 2 program files maps in windows 7 and the soundbank was in the wrong one..  it makes the thing work anyway but deffectuous..  but i dont think thats what ur problem is
 
 
 
bandarlog [be]
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Originally posted by : antares

 Well that's the problem, when i render a track, the glitches remain, weither it's high quality mp3 or wav
   
Did you solo the sound out when rendering? If you solo it and it remains glitched, then I think your problem isn't cpu or ram at all. If it only occurs with everything on --> see above. Not much you can't do about it. Upgrade your pc as Jacksoundstack mentioned or otherwise live with it (as I do, I would be around 900% cpu if I didn't render about everything by the end :-))
 
 
 
antares [be]
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Originally posted by : bandarlog

Quote:
Originally posted by : antares

 Well that's the problem, when i render a track, the glitches remain, weither it's high quality mp3 or wav
    
Did you solo the sound out when rendering? If you solo it and it remains glitched, then I think your problem isn't cpu or ram at all. If it only occurs with everything on --> see above. Not much you can't do about it. Upgrade your pc as Jacksoundstack mentioned or otherwise live with it (as I do, I would be around 900% cpu if I didn't render about everything by the end :-))
Well, it certainly isn't a CPU problem. And the thing is, i have 4GB of ram, and minimum requirements are 2 Gb. and it only occurs when multiple instruments are playing together. Aslo, the vst gives a error when i open it, it says 'physical memory is running low'..
But i also use a vst that's equally big, from the same company: east west quantum leap symphonic orchestra (the one i have problems with is quantum leap ra). That vst also gives that error, but i haven't had any rendering or cpu problems with that, it works perfectly. It is equally big, and has de same minimum pc requirements. And i read on another forum that the error message occurs when you have more ram then the requirements..
Also, the sound library is located on a external harddisk, so that isn't the problem either..
Could it be a NI Kontakt problem? because the vst runs on that...
Anyway, thanks for your help guys, really apreciate it!!
 
 
 
bandarlog [be]
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Originally posted by : antares Aslo, the vst gives a error when i open it, it says 'physical memory is running low'..
 
Nuff said... It's a ram problem, I am 99% sure. Doesn't matter if you have 2,3 or 4gb of ram in xp, you consumed it all. FL (and xp for that matter) aren't that good in memory usage. You have to render. Simple as that. It's not a kontakt or whatever problem. Doesn't matter either that the library is on an external disk, FL (and the vst's) load them in your ram anyway. I found ableton much better on these issues but nevertheless...
 
 
 
JackSoundStack [be]
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windows 7 mate,  thats the sollution
Quote:
Originally posted by : bandarlog

Quote:
Originally posted by : antares Aslo, the vst gives a error when i open it, it says 'physical memory is running low'..
  
Nuff said... It's a ram problem, I am 99% sure. Doesn't matter if you have 2,3 or 4gb of ram in xp, you consumed it all. FL (and xp for that matter) aren't that good in memory usage. You have to render. Simple as that. It's not a kontakt or whatever problem. Doesn't matter either that the library is on an external disk, FL (and the vst's) load them in your ram anyway. I found ableton much better on these issues but nevertheless...
 
 
 
antares [be]
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Last track: Welcome to Heaven's Hope
Quote:
Originally posted by : bandarlog

Quote:
Originally posted by : antares Aslo, the vst gives a error when i open it, it says 'physical memory is running low'..
  
Nuff said... It's a ram problem, I am 99% sure. Doesn't matter if you have 2,3 or 4gb of ram in xp, you consumed it all. FL (and xp for that matter) aren't that good in memory usage. You have to render. Simple as that. It's not a kontakt or whatever problem. Doesn't matter either that the library is on an external disk, FL (and the vst's) load them in your ram anyway. I found ableton much better on these issues but nevertheless...
@bandarlog and Jack: It isn't a Xp problem, because i have Windows 7 :p
And also rendering isn't a solution, because the glitches appear in rendered wav's or mp3's too... With that other vst it also gives the low memory alert, but it works just fine, with occasional 'kraakskes'. Probably has something to do with Fl memory usage, but that doesn't explain the gliches in the rendered wavs/mp3's :(
 
 
 
I wouldn't freak out about the warning signal "fysical memory is getting low"

I get that with some vst's too. Sometimes I use 6 tracks of that same vst and I get that notification 6 times. But it doesn't effect my cpu at all, even when they all play at the same time it sounds smooth as a motherfucker.

My producing laptop is pretty strong. But a friend has an epic desktop with epic power and big ass ram even gets the same notification (and exactly the same: blaffende honden...)

I just think the vst wants to scare you off^^
 
 
 
antares [be]
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Originally posted by : CruizeOfFiction

I just think the vst wants to scare you off^^
  
Quote:
 
Quote:
Yeah probably :p Or God doesn't want me to make übercool fancy stuff with this one.. Damn you God! :(

 
 
 
bandarlog [be]
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Originally posted by : antares
And also rendering isn't a solution, because the glitches appear in rendered wav's or mp3's too...
 

Even if you solo them out as I said before? If it's a physical memory thing I can't believe it glitches when you render just that sound with everything else switched off.